Aura Kingdom — Reaper (Scythe) / Shinobi (Shuriken) — Max DPS PvE Guide
Class type: Magic DPS (Dark) · Sub: Shinobi · Target: endgame PvE (dungeon/raid boss + trash clear)
1. Why Reaper/Shinobi
- Reaper is a dark magic nuker with 3 permanent devil summons (Devil's Pact) that act as free personal buffs.
- Shinobi sub gives you extra burst buttons, mobility/utility (Smokescreen), and access to two strong combo skills: Dark Inferno (440% skill DMG) and Blade Vortex (435% skill DMG) — among the highest combo multipliers Reaper can get.
- Playstyle: ranged (25–27m), line-AoE heavy, low downtime. Great for both trash and boss.
2. Stat Priority
DMG% > CRIT (until ~50% vs boss) > SPD (30–40%) > everything else
| Stat | Target | Notes |
|---|---|---|
| DMG | As high as possible | Multiplies everything. Every gear top-roll should be DMG% or CRIT% |
| CRIT rate | ~50%+ on boss | Bosses have crit resist; check your sheet vs dungeon boss, not dummy |
| CRIT DMG | Stack after crit rate is comfortable | Secret stones + envoy (Weak Point Analysis) |
| SPD | 30–40% | Enough to keep the rotation gapless. Past that, DMG/CRIT wins |
| HP/DEF/EVA | Ignore for DPS | Take from gear leftovers only |
No manual stat points in AK — your "stats" come from envoy, gear rolls, secret stones, enchants, eidolons.
3. Envoy's Path (25 points, Lv75 baseline)
The simulator (https://www.aurakingdom-db.com/envoy/reaper) encodes clicks into the build= string, so click these node types in — the names below match the in-game grid:
Take (in priority order):
- Reaper Mastery 1 → 3 — flat skill/DMG increases for your scythe skills. Core.
- Reaper Studies 1 → 3 — CRIT-oriented class nodes. Core.
- Weak Point Analysis (all copies reachable) — CRIT DMG. Your biggest scaling multiplier.
- Big Game Hunter — stacking DMG vs bosses. Mandatory for raid DPS.
- Deep Blue — DMG +2%, Malice −5%. Free damage + less aggro.
- Purgatory Bats Mastery — buffs your hardest-hitting line AoE.
- Attack Swiftness ×1–2 — only enough SPD to close rotation gaps.
- Cheapest DMG +% squares as connectors between the above.
Skip:
- Muscle Up (HP), Thick Skin (DEF), Bob and Weave (EVA), The Best Defense — zero DPS value in PvE.
- Healing/utility squares.
Optional variant (burst build): spend the connector points toward the Dark Inferno combo unlock instead. Community consensus is that most ultimates aren't worth the point tax for sustained DPS, but Dark Inferno's 440% skill DMG plus its cast i-frames is genuinely useful on bosses with heavy mechanics — take it if your server's fights punish you, skip it on a pure parse build.
On servers with cap >75 (extra envoy points): dump everything extra into remaining DMG% / CRIT% squares, then finish both combo unlocks (Dark Inferno + Blade Vortex).
After clicking your path in the simulator, the URL auto-updates — save that link as your build reference.
4. Skills & Rotation
Devil's Pact (summons)
You keep 3 devils out permanently (Lulos, Saga, Lapuree, Shaiya, Nyquist, Alia — each grants a different scythe-only buff). Run the three offensive ones: the DMG buff, the CRIT buff, and the SPD buff devil. Hover each in-game or on aurakingdom-db to see which is which on your server's patch — private servers sometimes reshuffle these. Re-summon instantly if one dies.
Weapon Mastery
- Master of Curses — grants Sanguine Incantation (15m AoE debuff/buff) + Viciousness + Hand on the Trigger passives. The usual PvE DPS pick: passive damage/crit scaling plus a party-value AoE.
- Nether Realm Acolyte — grants Soul Grudge (165% line nuke) + Aura Boost + Presence of the Nether Realm. More buttons, slightly more solo-oriented.
If your server's tooltips differ from official, compare the two passive lines and take whichever gives raw DMG/CRIT.
Single-target boss rotation
[Prep] 3× Devil's Pact summons → Unholy Frenzy (buff) → Sanguine Incantation
[Core] Purgatory Bats (162%)
→ Devil Incarnate (170%, drops Bleak Area DoT — keep this DoT up)
→ Shadowflame Toss (154%)
→ Frozen Tomb (156%)
→ Shadowbolt Barrage (143%) as filler until Bats/Incarnate return
[Burst] Dark Inferno / Blade Vortex on cooldown if unlocked (also your i-frame)
Rules of thumb:
- Bleak Area uptime — always recast Devil Incarnate the moment it's ready; the ground DoT is free damage.
- Don't hard-cast shuriken sub-weapon skills for damage — they scale off your weaker sub weapon. Sub is for Smokescreen (utility), mobility, and combo skill access only.
- Refresh Unholy Frenzy and Sanguine Incantation on cooldown.
AoE / trash
Line up the pack: Purgatory Bats → Shadowflame Toss → Soul Grudge (if NRA mastery) → Frozen Tomb → Devil Incarnate on the densest cluster. Reaper's line AoEs delete corridors.
5. Gear (Lv75 classic baseline — scale to your server's cap)
| Slot | What to get | Roll / setup |
|---|---|---|
| Weapon (Scythe) | Gold cap-level scythe (Sky Tower / cap hell dungeons or crafted) | Convert to Dark element, skill Lv5 (matches your dark skills + dark eidolon synergy). Fortify to server max, refine stars max |
| Helmet / Armor / Belt / Gloves / Boots | Gold cap-level set from endgame dungeons | Reroll top stat to DMG% (or CRIT% where DMG isn't in the pool) |
| Back | Gold cape, DMG roll | |
| Necklace / Rings | Gold cap accessories | DMG% / CRIT% lines |
| Trophies ×2 | DMG%-proc trophies from hell-mode dungeons | One "vs boss DMG" trophy + one flat DMG proc is the classic pairing |
| Gaia Emblem | DMG-line emblem |
Fortification: weapon first (biggest return), then armor pieces to server-safe levels.
Secret Stones
| Piece | Stone target |
|---|---|
| Scythe (weapon) | Shadowbolt Barrage DMG or Purgatory Bats DMG stone; CRIT DMG line if available |
| Helmet/Armor/Belt/Gloves/Boots | CRIT rate stones first, then DMG |
Buy/craft the class-specific scythe stones (item category: Scythe Secret Stone on aurakingdom-db) and check which of your two nukes your server's stone pool boosts — take the one you press most (usually Shadowbolt Barrage for single-target uptime, Bats for AoE-weighted content).
Enchantment Cards
- Every equipment slot gets the highest-tier dual-stat card: DMG + CRIT (weapon card: DMG + Skill DMG if available).
- Costume enchants too if your server has them: weapon costume = DMG%, body/head = CRIT/DMG. These are "free" stats — don't leave them empty.
6. Eidolons
Priorities for a dark magic DPS:
| Eidolon | Why |
|---|---|
| Bel-Chandra | Classic DPS pick — offensive buff, high uptime value |
| Alessa | CRIT-oriented kit, pairs with your crit stacking |
| Serif / Grimm / Tsubaki | Dark element — synergy with your dark scythe + dark skills |
| Zaahir | Strong generic DMG buffer if you lack the above |
| Merrilee / Quelkulan | Sustain slot for hard content where you'd otherwise die |
Setup:
- Star buff (2★) is what actually matters — check each eidolon's 2★ buff on aurakingdom-db (Eidolons page) and run whichever gives DMG% or CRIT to you, not the pet.
- Evolve your main to 3★, give it DMG-line eidolon accessories, and keep its prayer/wish active.
- Higher-cap / private servers: newer support eidolons (Aoandon-tier) usually outclass the classics — same rule applies: pick by the buff line, not the model.
7. Consumables & Misc
- Food: DMG + CRIT banquet food (guild banquet / cooking).
- Potions: attack potions + your server's dungeon buff scrolls.
- Title: equip your highest DMG/CRIT title.
- Card duel / achievement passives: finish the DMG-granting ones — they're permanent account stats.
8. Priority Checklist (in order of DPS per effort)
- Cap-level gold scythe, Dark Lv5, fortified — this alone is most of your damage
- Envoy path done (Section 3)
- Devil's Pact = 3 offensive devils, always up
- Top-stat rerolls (DMG%) on all gold gear
- CRIT secret stones + weapon skill stone
- Dual-stat enchant cards everywhere
- 3★ main eidolon with the right 2★ buff
- Food/potion discipline in runs
Item names for specific sets/trophies vary heavily by patch and by private server. Verify exact endgame set names for your cap on aurakingdom-db (Items → Equipment, filter by level) — the stat logic above stays the same regardless of patch.
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